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In combat, rogues rely on the element of surprise and tactics which are regarded by most as vile and cowardly. The diverse aspects of their trade requires rogues to be well versed in lockpicking, toxicology, rudimentary alchemy, and brawling.
#100 rogues code
The only code rogues live by is the contract, and their word is only as good as the money their services are bought for. Rogues are a diverse class, and they are typically made up from the dregs of society - cutthroats, pirates, robbers, and lowlifes. įor as long as there were dark alleys and needs for dark services, there have been rogues, and thus they are one of the oldest professions in Azeroth. Whether they are diplomats, spies, thieves, scoundrels, entertainers, or simply adventurers, they can be found plying just about any trade from Mount Hyjal to Ratchet. Still, for the tauren and draenei, such a profession is an alien concept and therefore rare among those peoples. A member of almost any race can learn the tricks necessary to become a skilled rogue. Skilled with daggers and the art of silent death, these vagabonds and bandits skulk about Azeroth seeking targets and profit. Deadly masters of stealth, rogues are the whispers in shadowy corners and the hooded figures crossing dark fields. Ideal spies, deadly to those they can catch unaware, rogues have no problem finding a place in the world. Using trickery in combat and able to vanish at the slightest distraction, the rogue is a welcome addition to any group of adventurers. Roguery is a profession for those who seek the adventures of stalking in silent forests, dimly lit halls, and heavily guarded strongholds. The rogues of Azeroth are the masters of subterfuge, skilled and cunning adversaries of those who dare not look into the shadows to see what lurks there. They are excellent in a fight, and if they can strike quickly or unseen - or are flanking an enemy with the help of a thoughtful ally - they can be truly deadly. Rogues possess a wide range of skills that allow them to accomplish feats from finding secret doors to smacking a magic item until it works. In Warcraft: Orcs & Humans, rogue was an achievable rank. Rogues are best suited for players who like to sneak up on enemies and dish out large amounts of burst damage. Rogues acquire the passive ability to Detect Traps, which can be very valuable in PvP situations against a hunter, or in dungeons with traps, such as Icecrown Citadel. Rogues have moderate health, making them less durable than warriors, but still tougher than most casters. Rogues can only wear leather or cloth armor, are unable to use shields, and can only wield one-handed weapons (daggers, swords, maces, fist weapons, and axes). Unless the rogue is very close and in a 180 degree arc in front of them, or much lower level, players are usually unable to see them. The primary advantage rogues have is their ability to stealth.
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Unlike other classes, rogues should be in close to attack.
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They have access to a wide range of specials that depend on their constantly refilling pool of energy.
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#RebelZen buys clothes from Lewis Hamilton as The Producer writes poems at 3am.Rogues are melee damage dealers. The sun scorches the forest of the shires as Europe and the Americas go football crazy! Yet none of that matters here in the Treehouse With No Leaves what matters to us more is reaching our ONE HUNDREDTH EPISODE!!! Time, then, for a Project FIA special.
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