toregreek.blogg.se

Tv tropes clandestiny
Tv tropes clandestiny





tv tropes clandestiny

Meanwhile other conspiracy theories - sometimes separate from, sometimes conjoined with the aforementioned - have posited that the Knights left a fabulous hidden treasure behind somewhere, which perchance included even the Holy Grail of Arthurian legend. People have been claiming for centuries that the order wasn’t really destroyed at all, that it just went underground in one sense or another. After that, it played no further role in history.

tv tropes clandestiny

It was founded in 1119 and torn up root and branch by a jealous King Philip IV of France and Pope Clement V in 1312. Our respectable books of history tell us that the Knights Templar was a rich and powerful but relatively brief-lived chivalric order of the late Middle Ages in Europe. Thus was born Broken Sword: The Shadow of the Templars. Why not do something like that? Perhaps the Knights Templar would make a good starting point. Chasing a trail of literally and figuratively buried evidence across time and space… it seemed ideal for an adventure game. Brennan said that he had recently struggled through Umberto Eco’s infamously difficult postmodern novel Foucault’s Pendulum, an elaborate satire of the conspiratorial view of history which is so carefully executed that its own conspiracy theories wind up becoming more convincing than most good-faith examples of the breed. The amorphous notion began to take a more concrete form after he broached the idea over dinner one evening to Sean Brennan, his main point of contact at Revolution’s publisher Virgin Interactive. “York is a very historical city.” Charles Cecil, Revolution’s chief motivating force in a creative sense, felt inspired to make a very historical game. “We’re surrounded by history here,” said Revolution co-founder Tony Warriner. But by the time Revolution turned to the question of a follow-up, they had upped stakes for the stately city of York. Work on Beneath a Steel Sky, the company’s breakthrough graphic adventure, began in Hull, a grim postindustrial town in the north of England, and those environs were reflected in the finished product’s labyrinths of polluted streets and shuttered houses.

#TV TROPES CLANDESTINY SOFTWARE#

The games of Revolution Software bore the stamp of the places in which they were conceived.







Tv tropes clandestiny